
It also nerfed CO powers massively, arguably a little too much.

This one was LPed by Alkydere.įinally, Advance Wars: Days of Ruin (or Advance Wars: Dark Conflict in Europe) totally left behind every existing character and the entire plotline for a new, darker setting. You'll have to find a used copy for this one. By far the fastest game, Dual Strike is usually called the least balanced, but it's a heck of a lot of fun and probably my personal favorite. or if both CO meters are charged, execute a deadly Dual Strike, where both activate their CO powers on back to back turns, letting you move twice. AWDS also introduces Tag Battles, where you choose two COs and can switch between them at the end of your turn. Paul.Power did this one too.Īdvance Wars: Dual Strike moves to the Nintendo DS, and with it uses the top screen for tactical info at a glance. This is not a bad thing: it's often considered the best game overall. Picking up where the first game left off, Advance Wars 2: Black Hole Rising adds several new COs, new map gimmicks, and a higher tier of CO powers, but overall is just more Advance Wars.

Paul.Power did a Let's Play if you want some more details! It's available on the Wii U eShop for 8 dollars, or you can try to find a used copy on Amazon or elsewhere. It doesn't have quite as many COs or map gimmicks as later games, but there's still over a dozen COs, and its tutorial is the best in the series. I'd say Advance Wars on the GBA is the best place to start thanks to its detailed tutorial, but all four of the main titles are quite good.Īdvance Wars is the first in the series, unless you're Japanese. All the GBA and DS games support both system link and pass and play multiplayer, and the latter is intact in the Wii U Virtual Console releases. While all the games have fairly extensive single-player campaigns, high score "War Room" modes, and AI players that can play well on just about any map you can throw at it, the game truly shines in multiplayer. Advance Wars, on the other hand, has had multiplayer ever since the Famicom, and it's always been a big draw. More powerful units, as you'd expect, generally cost more.įire Emblem is traditionally a single-player game relying on its story for content. When a unit dies, they are of course removed from the battlefield, but most maps have deployment properties you can use to build new units as you need them. Any tank hits just as hard as any other tank, ignoring CO bonuses. CO selection therefore influences your strategy heavily throughout the match. On the other hand, Colin's units are all cheaper than normal, but they also lose a bit of firepower. For example, Max, a protagonist in the first three Advance Wars games, has stronger direct combat units, but flounders with indirect combat units. Unlike Fire Emblem, they don't get down in the mud themselves, but their effects from behind the scenes are quite important. To go into a bit more detail:Ĭommanding officers, or COs for short, are your named personalities. Unlike Fire Emblem, there's no RPG elements, units are not unique, the story exists mostly as an excuse to drive the gameplay, and everyone is expendable.
#Advance wars by web tag co series
Starting on the Famicom and seeing multiple Game Boy/Color releases and a Super Famicom remake, the series finally made its debut outside Japan with 2001's Advance Wars for the Game Boy Advance and the name stuck. IntSys is still too busy making three Fire Emblem games in one to pay Advance Wars any attention.Īdvance Wars is the other turn based strategy game series by Intelligent Systems and Nintendo.
